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Survival Game

Elfenhiem is a 3D fantasy themed, multiplayer, survival game with a focus on exploration, hunting and upgrading tech. Set in a thriving world where nature reigns supreme and the secrets of magic are waiting to be unlocked once again.

 

Unfortunately, the Kickstarter didn't work as well as the team expected and even though I entered to this project at the end it was very fun to work with them and help Three Tails Studio to complete the concept art around their universe. I helped the team with 2D Art, UI/UX  , the logo of the game and Concept Art of clothing, armours , shields and more.

What the team wanted for this project : 

 

  • Explore a wondrous open world filled with roaming mythical creatures. Each unique region is designed to have its own atmosphere and promotes non-linear exploration. 

  • Generous duration on hunger gauge and no thirst because we believe you should be out exploring and learning rather than constantly worrying. 

  • Wield and craft powerful magic spells, or go the technology route and construct guns/robotics to help you in quick and satisfying combat. 

  • Balanced and intuitive PVP as well as separate PVE servers. 

  • Travel across the lands, gathering new resources along the way exclusive to certain biomes. Build bases in different regions to expand your territory. 

  • Build vehicles and aircraft in order to traverse the lands more efficiently and find hidden resources throughout the world.

  •  Raid other player's bases for materials as well as prepare your defences and turrets against raid efforts.

  • Work with other players to trade, build, gather, hunt and live together.

  •  Tame creatures to use as mounts or loyal pets that will protect you from dangers.

  • Hunt down legendary creatures in order to gain the rarest resources in all the land.

  • End Game : Nuclear Cataclysm (Ragnarok)

 

 

Team :

Julian "Jtails" Martinez  - Lead Design for Elfenhiem. 

Helen "Kiwi" Zhou - 2D Lead Artist

Dánae Alba González - 2D Art, UI/UX, Concept Artist

Jonathan Patrick - Programming Lead

Zoebert Cachero -  Character/Creature Artist 

Brett Murphy - 3D Team/Environment Modeler

Alex "Rekuiem" Garvey  - Music and SFX

 

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