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Now on SWITCH !
Even though I did some UI design and FX, my biggest contribution to Homo Machina was the animation of characters. We needed an optimal way to create as much animations as possible and reuse them for all the characters in the game.
To make this happen we used Spine 2D and its skins system.
If you want to follow the project, feel free to visit the links above !
One skeleton to rule them all
Some visuals of the game :
OFFICIAL SELECTIONS
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