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Asymmetrical horror game
"Dead by Daylight is an online asymmetric multiplayer survival horror video game developed and published by Canadian studio Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a Killer and the other four play as Survivors.
The Killer's objective is to hunt and impale the Survivors on sacrificial hooks to appease a malevolent beast known as the Entity, which appears both in physical form and spiritually, while the Survivors have to avoid being caught and power up the "exit gates" by working together to fix five separate generators."
During my time in this project I have done lots of icons and HUD elements, I cannot put everything in but I do have my favourites ... ;) Working in DBD has been one of my happiest jobs if I have to be honest. I love the game, I love the team and I love my job, I started on Trickster's chapter and I was (and am to this day) super proud of how his perks turned out.




After that I participated in seasonal events, killer effects, the Tryx cards during her first take over in the game and had the pleasure to work in licences like Castlevania, Chucky, FNAF ... boy it is really fun :D and recently going full circle with the Comeback chapter.


The rework on ma boi was a delight, (at least from what I did xD ). Designing the global effect has to be one of my top 5 favourite things I have done in DBD. Shout out to the incredible Giovanni Chequi, the UI Tech that worked with me on this beautiful piece of the interface.
The cherry on top was going full hype when we got another piece from amazing Kevin Woo.
Pushing aside all the love I pour in this game, I am incredibly grateful for the community , I was able to experience it first hand during the 10th anniversary. It felt more real, seeing all that awesome energy from gamers.... it changes from the negative energy we can face on the internet.
But really thank you, without you this falls apart so thank you so much.
See you on the fog :)
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